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A Wundersmith is an individual who can call, control, and manipulate Wunder. When Wunder is summoned, it becomes visible to both the summoner and any other Wundersmith present. While being a Wundersmith could be a talent or knack, it is more appropriately called a gift by both Jupiter North and Ezra Squall as it is much more than just a talent. Wundersmiths are born with their ability and it does not seem able to be an acquired skill.[1]

History

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The origin of the first nine Wundersmiths is believed to be that they were chosen by the Wundrous Divinities to inherit their powers. In exchange for these powers, the Wundersmiths were to dedicate their lives to mastering the Wundrous Arts, wholly in the service of others. By the end of a Wundersmith's lifetime, another would be born to take their place and so on, in a continuous cycle.[2]

Characteristics

"Because I am a Wundersmith, and that is what we do. We say yes. We do the ghastly things that are asked of us by people in power, and we do the good things, and we take none of the credit and all of the blame. It's what we do."
Ezra Squall to Morrigan Crow[src]
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Reputation

"Wundersmiths were wishgranters and protectors. They used their powers to bring good things to the world. Wundersmith doesn’t mean monster or murderer – Squall made it mean those things. He did something unforgivable. He betrayed his people and his city. Abused his power. He made Wundersmith a dark and terrible word, but it wasn’t always."
Jupiter explaining Wundersmiths to Morrigan[src]

Methods

"An instrument of death? I suppose you're half-right. Destruction and creation. Death and life. All tools within your grasp, once you know how to use them."
Ezra Squall to Morrigan Crow[src]

The Wundrous Arts of the Accomplished Wundersmith

See also: School of Wundrous Arts

There are nine Wundrous Arts[3], seven of which are named by the third novel and each art pertaining to a certain Wundrous Divinity. By combining the different arts, there are endless possibilities of what could be created (or destroyed). While Nocturne may be the first Art formally taught in order to summon Wunder, it seems possible that the other arts are taught as they manifest in the young Wundersmith, or possibly by the difficulty of mastering the art. Upon mastery of a Wundrous Art, a Wundersmith will receive a seal on the designated finger from the art's respective divinity. Not unlike the finger imprint of the Wundrous Society. It is previously referred to as the 'Wretched Arts' by Ezra Squall and Maris Murgatroyd.

Nocturne

"Wunder doesn't care. You can't offend it."
―Squall to Morrigan after she says she can't sing[src]

The Art of Nocturne is the first and possibly most important of the Arts that young Wundersmiths learn: the summoning of Wunder using singing to call it. Squall mentions the importance in each Wundersmith using their own, individual call (song) to summon the Wunder.

Traditionally, a nocturne "(from the French nocturnal, from Latin nocturnus) is a musical composition that is inspired by, or evocative of, the night."[4]

Weaving

"Weaving is a good skill to pick up early . . . Most Wundersmiths seemed to consider Weaving the most versatile of the Wundrous Arts, though of course not everyone would agree with that."
―Rook Rosenfeld[src]

The art of Weaving is the art of changing reality to include something. A Wundersmith skilled in this can make a building with only their mind, it is said that this goes further than the creation of an object, it is the creation of a world where the object exists. The smith will use Wunder to create that world.

Inferno

"An unlikely first manifestation in a young Wundersmith, though not unheard of."
―Ezra Squall to Morrigan Crow[src]

The Art of Inferno sees the Wundersmith utilizing fire. The fire is like a flame in the heart of the Wundersmith. The Smith can control that fire, deciding whether it will be a single flame or a blazing fireball that could destroy cities.

Tempus

"Tempus is the manipulation of time in various ways—moving through it, recording and preserving it, looping it, shrinking it, stretching it—"
Sofia explaining the Art of Tempus[src]

Tempus is a Latin word which means time.[5]

Veil

The Art of Veil conceals the Wundersmith by means of camouflage or obscuring them from view.

Shadowmaking

Shadowmaking, a sub-art of Veil, allows the Wundersmith to manipulate shadows. As shown by Morrigan Crow, in an attempt to hide Fenestra, whom was mistaken to have the Hollowpox.

Masquerade

The Art of Masquerade is becoming a perfect replica of others, acquiring the way they walk, talk and so on. However they do not gain the clothes that the person is currently wearing, as demonstrated by Morrigan and Squall while curing the Hollowpox.

Ruination

The Art of Ruination is the opposite of weaving; it is the art of taking something apart. It is important to note that it is not destroying. Destroying would be throwing a baseball through a window. Ruination would be transforming the window itself and reducing it to sand.

A basic definition of ruination is the action of "ruining [someone or something]."

Classifications of Wundrous Acts

Phenomenon

Singularities

Spectacles

Inspires awe and delight; baffles the brain[6]

Marvels

Curiosities

Unknown Classifications

  • Gossamer Line — Ezra Squall

False Classifications

*the following five classifications are not confirmed to be true*

  • Missteps
  • Blunders
  • Fiascoes
  • Monstrosities
  • Devastations

Known Wundersmiths

First Nine

  • Audley Williams
  • Juno Siskin
  • Kiri Kalani
  • Li Zhang
  • Tyr Magnusson
  • Vivienne Vale
  • Hamal (First name unknown)

Nine from the Age of Prisoners

  • Caw Molloy
  • Hani Nakamura
  • Melvin Hall
  • Amelia Allaway
  • Spencer Holland-Wright
  • Hathaway Savage
  • Jimmy Bishop
  • Stanislav Radkov
  • Griselda Polaris[7]

Final Nine

The "final" nine[8][9] before the Courage Square Massacre.

Others

(Two of these may possibly be from the original nine, but have remained unconfirmed.)

  • Morrigan Crow
  • Deng Li
  • Christobel Fallon-Dunham
  • Gracious Goldberry
  • Maurice Bledworth
  • Avis Ku
  • Henrik Reiner
  • Frey Henriksson
  • Emmeline Van Ophoven
  • Alfirk Antares
  • Kingston (First name unknown)
  • Muhrer (First name unknown)
  • Treloar (First name unknown)
  • Gibbs (First name unknown)
  • Corcoran (First name unknown)
  • Shaw (First name unknown)

Behind-the-Scenes

Notes and References

  1. Nevermoor: The Trials of Morrigan Crow, Chapter 25 (Master and Apprentice) - "It's perfectly charming that you believe you have a choice in the in the matter. But you were born this way, Miss Crow. You are set on a path from which you cannot diverge." Ezra Squall. This quote makes it seem as though only certain individuals are born with this power.
  2. Hollowpox: The Hunt for Morrigan Crow, Chapter 2 (A Carefully Manuevered Sequence of Events)
  3. Hollowpox: The Hunt for Morrigan Crow, Chapter 38 (Opening a Window)
  4. https://en.wikipedia.org/wiki/Nocturne
  5. https://www.wordhippo.com/what-is/the-meaning-of/latin-word-5c9e9777a44a2e659ab0d9ee77f09ef3625a44c8.html
  6. Wundersmith: The Calling of Morrigan Crow, Chapter 19 (Stolen Moments) "A spectacle is something that inspires awe and delight, something that baffles the brain."
  7. 7.0 7.1 Griselda shows up during the Age of Prisoners as a student but as a teacher during the "final nine"
  8. Hollowpox: The Hunt for Morrigan Crow, Chapter 19 (The Gobleian Library) These nine names are written together and Morrigan believes they are all from the same 'era' of Wundersmiths.
  9. Wundersmith: The Calling of Morrigan Crow, Chapter 21 (Something Wonderful) Both plaques read the same year. On Jemmity's --Winter of Seven, Age of the East Winds-- and Kokoro's --Spring of Seven, Age of the East Winds. This seems to back up the previous two notes.
  10. Hollowpox: The Hunt for Morrigan Crow, Chapter 15 (The Gossamer-Spun Garden) Owain is mentioned to be nine while Ezra is seven or eight, putting a 1-2 year gap between the two boys.